I prefer Karbonite to Kethane, and thank goodness Nova's (Is it Nova? I wasn't around for the 1st resources foray) parts are in. God, I hope so, but I wouldn't count on it. Thankfully, as stated before, RoverDude, a champion of mod-interoperability, is working closely with the development of the new resource system.ĥ. (Keeping in mind the unrefined resource probably weighs more than the fuel you'd make from it).Ĥ. Doesn't sound efficient, but maybe with EPL manufacturing cheap orbital-delivery drop-tanks? Otherwise, probably spending more on the transport ship and fuel to move it than you'd get back. Likely outside scope even for modding at the moment.ģ. Will rovers FINALLY be useful? When using existing mods I find short hopes on L+O engines to be safer and more efficient than wheels.ġ: It sounds like stock will just be for refueling, but RoverDude's making sure there's a robust system for resource mods to link into, so I suspect mods like Extraplanetary Launchpads will have an easier time of it.Ģ. How are you going to construct a resource system that is simple enough to be used by newbie stock players, but complex enough to interest players familiar with resource mods?ĥ. Can resources be shipped to Kerbin to make money without doing any contracts?Ĥ. Will the collection of offplanet resources be required to build specialized parts in the VAB?ģ. Is the endgame purpose of resources to allow constructing vessels, repairing vessels, or merely to fuel vessels?Ģ.
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